Couple of months ago, we heard from Asvathaa which claimed to have
developed a “game with a conscience.” Eager to learn more, we met with
its founder and CEO, Ashok Desai, to see what the big deal was. Games
like Karma Kingdom are definitely an example of the rapid strides taken
in the world of gaming, especially from Indian developers.
Following is the excerpt from our interview. Mr. Ashok Desai’s responses begin with his initials -- AD.
Q) Tell us a little bit about Asvathaa?
AD) Asvathaa was inspired by a
desire to bring to market a new generation of social games and socially
responsible content with the sense of giving back to those less
fortunate. Asvathaa is a next-gen media business which leverages
transmedia storytelling on a global scale. Asvathaa also leverages
entertainment and engagement for social good and make time and effort
invested in the virtual world socially productive in the real world.
Q) What is Karma Kingdom and why is it so unique?
AD) Karma Kingdom is a free to
play and one of the hottest Indian mythology based social game which
currently runs both on Facebook as well as Ibibo.com. Karma Kingdom
allows players to earn in-game good karma that enables out of in-game
good deeds. The gameplay in Karma Kingdom shifts the focus from “me” and
“for myself” to “you”, “the society” and “the community” we live in.
Karma Kingdom combines the virtual and
the real through a fun game medium. Karma Kingdom allows players to
build a healthy community and providing for their health &
education. Players can do so while playing a fun game and helping
others, and through in-game contributions, players can actually directly
support charities by helping to create sustainable projects and actions
in real-world communities.
Q) Do you think Karma Kingdom will be a huge hit?
AD) Yes indeed. We view social
media as an important gathering place for the global community. For the
first time in the history of the world, Facebook has gathered 900+
million people together – albeit virtually – and they all have the
potential to network together and participate in charitable causes and
healthy community building.
Q) What is Karma Kingdom’s intended audience?
AD) More than 575 million of
Facebook users play social games – we view these players as our target
audience and wanted to identify an innovative way to use the combination
of an entertainment medium and a social platform to do good, providing
them an opportunity to contribute. We also believe that the Indian
diaspora will specially be interested in the first of its kind Indian
mythology based original social game.
Q) What charities are you partnering with and how do they benefit from players playing Karma Kingdom?
AD) The game encourages players
to establish “Personal Social Responsibility,” or PSR, in the
real-world, with 100 per cent proceeds from charity-related in-game
purchases going directly to some of the most important charities around
the world, such as Sankara Eye Foundation. Sankara Eye Foundation (SEF)
initiates and drives community eye care activities amongst the poorest
patients in India by working with Sankara Eye Care Institutions, which
run the Sankara Eye Hospital in Coimbatore and 7 other locations in
India. We are currently in discussion with three other Charities dealing
with Children’s education and community building.
Q ) Talk a little about Karma Kingdom’s game development process?
AD) We developed Karma Kingdom
over a period of 14 months and had a team of about 12 people working on
the same. We have a development center in New Delhi which we will scale
with time. We took slightly longer than expected because we started with
outsourcing some of the programming activities but realized we could
not achieve the desired results hence we moved the effort in-house and
then were able to complete the game. Our second game will take a much
shorter period of time to develop. We are also working on developing
games for the mobile platform and hope to release our first game
sometime in mid-July.
Q) How many of Karma Kingdom’s gamers are based in India?
AD) We had a soft launch on
Ibibo.com that started a week ago and we already have 2500 players which
we hope to scale to many more once we are able to announce and promote
the game.
Q) How do you plan to make money from Karma Kingdom?
AD) Asvathaa is a privately-held
Transmedia company. Karma Kingdom is free to play and Bark Buddies is a
children’s animated TV series. We generate our revenue through:
Through purchase of social goods or what
is known as “virtual goods”. Each supported charity / partner has a
virtual good associated with it.
From advertisers, through in-game advertisements, and cross portal ad revenue.
Through corporate sponsorships Through licensing and merchandizing tie-ups for Bark Buddies.
From advertisers, through in-game advertisements, and cross portal ad revenue.
Through corporate sponsorships Through licensing and merchandizing tie-ups for Bark Buddies.
Conversely, 100% of our net revenues
from supported charities / partners is returned to them to complete
projects related to community, health and education building for the
less fortunate. And in no case less than 10% of net revenues.
Like most forms of media, we do have
advertisers and with each game, we commit to a social and sustainable
cause. Karma Kingdom is committed to enabling the less fortunate become
part of a healthy community with health and education provided for. We
are taking the virtual act of creating a better world and transforming
it into real world giving to groups like the Sankara Eye Foundation,
Oxfam that provide for the less fortunate… and it’s fun.
Q) Tell us a little about how do you hope to grow over the next couple of years and what games are in the pipeline?
AD) We are looking at bringing
out several original IP games as well as co-produce at-least a couple of
animated TV series for children. We are also looking at raising an
additional round of funding to help scale the business on all fronts.
Q) Are you bullish about the Indian gaming market?
AD) Absolutely. What we have seen
so far is the tip of the iceberg and the best is yet to come. Our
desire to introduce social games that drive a cause is unique in its
category. We are sure it will strike a positive chord with our young
players once they understand that they are able to feed a hungry child
or provide education opportunity which will transform somebody’s life
just by playing a free game and earning Karma points. I think we will
rise to the occasion and put us right on top of the pecking order.
As per the recent FICCI-KPMG Indian
Media and Entertainment Industry Report 2012, the Indian games business
was valued at approximately $275 million up 30 per cent over 2011. The
market is expected to grow by 38 per cent to $375 million in 2012 and to
a staggering $925 million by 2016. Low cost game devices, dramatic
increase in smartphone user base and ever-growing affluence amongst the
middle-income groups in India will drive future growth for the gaming
market.
No comments:
Post a Comment